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8 days agolove em. i’m actually working as a programmer for a game right now where procedural level generation is one of my main foci. sure, like any game system, it can be done poorly, and it’s not everyone’s cuppa tea, but i like it.
love em. i’m actually working as a programmer for a game right now where procedural level generation is one of my main foci. sure, like any game system, it can be done poorly, and it’s not everyone’s cuppa tea, but i like it.
possibly your client gets confused because its a mastodon, not lemmy, account? i was able to look him up just fine on his instance (but i wish i hadn’t).
thank you. until i got to your comment, i had no idea what was meant by ‘filters’
counterpoint: santa claus
this one seems pretty decent and has a similarly sparse blocklist
i’m using thunder. it’s a fairly old version as well, but it works.