

I’ve played Tactics Ogre after I’ve read some accounts of it being described as FFT’s spiritual successor, but I must admit I never finished it–not because of the gameplay which is suprisingly deep for its time, but because of my own perfectionism. I didn’t let myself just play the game without any guides or overthinking, instead went full “I want the perfect gamesave”.|
But yes! what you said is true. FFT is a more accessible successor to Tactics Ogre.
Hellnight/Dark Messiah
It’s a relatively obscure PS1 game in the horror genre.
The main thing that made it relatively unique among the horror game of the PS1 era is its lack of action mechanics. It’s essentially a horror dungeon crawler without action mechanics. You can run away or sneak past the invincible enemy, or if you gain a companion, the enemy kills your companion allowing you to run away when caught.
Game mechanics and ending spoilers
Essentially, your companion is your extra life. Different companions also have different abilities. Different endings result from who your companion is, or not having any at the game ending.
Its mechanics is more akin to Clock Tower—first person point and click at certain rooms, while being a first-person dungeon crawler in most other areas.
From the wiki article:
It is pretty different from the other horror games from the PS1 era, which made it relatively disappointing for those expecting it to be similar to the likes of Resident Evil or even Silent Hill.