I bought Zelda TotK right after release for Switch 1, just to be presented with a bright, blurry game with loading screens that I, personally, couldn’t live with. I retired it after about an hour, uninstalled it from my console and sold the game on eBay.

Years later, the Switch 2 released and I was hyped. Bought it on release day and had the urge to give TotK another go. This was the start of something beautiful.

This game is an absolute blast. I wasn’t as hooked since Elden Ring. The map design, the sheer possibilities, the love for detail, the way the game guides you in the right direction: it’s absolutely fantastic.

This game is a master piece, and on the Switch 2, the game feels the way it should have felt on the day it released.

I can not recommend this enough.

  • misk@sopuli.xyz
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    6 days ago

    Also gave up on ToTK on Switch 1. There’s so much fighting and fiddling in UI at the same time that it was just unbearable with 30 FPS.

    76 shrines in, Master Sword obtained, Lurelein liberated, Korok Forest restored, still yet to start any main quests.

    • Noerknhar@feddit.orgOP
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      5 days ago

      Ha, nice! Still haven’t figured out how to get into the forest, but I’m sure I’ll find a way!

      • mic_check_one_two@lemmy.dbzer0.com
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        5 days ago

        It’s not super intuitive.

        Tap for spoiler

        You need to sneak in from below, using the Ascend ability. There’s a pillar in the depths that you can use to ascend, which gets you past the initial fog barrier. The forest is covered in gloom, and you’ll need to get past some of the creepy hands and a Phantom Ganon fight before you’re able to reach the forest’s sanctuary.

        • flubba86@lemmy.world
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          5 days ago

          Yeah, I’m not proud, I needed to google it to get past that bit too on my first playthrough. It seems like this was one thing they didn’t add any in-game hints for.

  • Coco@lemmy.blahaj.zone
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    5 days ago

    I still feel like an incredible DLC would be the ability to traverse the new land using the old BOTW toolset. How many of the puzzles would be solvable? Would it be possible to get to the sky islands?

    Maybe we could get an alt storyline where link falls into the abyss and we explore as Zelda with the sheikah slate instead.

    • Noerknhar@feddit.orgOP
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      5 days ago

      Except for that it isn’t. The map has 3 layers now, and what was formerly BotW has been filled with life, adventure, story, and things to explore.

        • Apathy Tree@lemmy.dbzer0.com
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          5 days ago

          I feel like the sky islands were meant to be more of a problem-solving adventure, like how to get to certain places that are quite far, but the crafting system was so complicated/poorly implemented, imho, that it made them into a giant pain in the ass.

          I ended up just making a platform hot air balloon (three balloons, three pieces of wood, and a fire weapon to light them), and using that for vertical… was the only thing I could get working consistently that didn’t cost a lot of batteries and flame spitters and shit. That plus the gust ability when you’ve reached as high as the game lets you… helps a lot…

      • esc27@lemmy.world
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        5 days ago

        TotK felt more empty to me, but that’s probably a combination of already knowing the map and lacking Kass.

        • homicidalrobot@lemm.ee
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          5 days ago

          They recycled the best features and broke up empty space while filling out travel paths with content. This really never was the dunk people thought it was.

          If you want this criticism to land, look at the map of far cry: primal and the preceding far cry game.

  • Victor@lemmy.world
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    5 days ago

    Bought TotK on release day, still haven’t booted it up, even on my Switch 2. Looking forward to playing it! Thanks!