

I don’t know if this is related, but I had a strange “issue” as well. I createdy my own layout for beam.ng
and for some reason shifting up moved my camera as well.
After some time I figured it out:
I somehow managed to map the right shoulder button (shifting like a real racer :D) to also simulate the movement of the right stick, which then triggered the camera movement because the right stick itself moves the camera.
Maybe there is similar “action chaining” happening here? I cannot check the layout because I do not own Dark Forces.
Nice :)