You can do non-monogamy without cheating. I know many people who do so.
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Huh. I guess no one says “monosexual”
There was a thread about cheating the other day and someone posted that they think cheating is… How did they put it… binary? Like there are social groups where everyone cheats and its normal, and then there are non overlapping groups where no one cheats.
Ah, I found it: https://lemm.ee/comment/20529741
I don’t think I know anyone who cheats in relationships.
If you can’t tell people are working productively remotely, you have no business being a manager.
This reminds me of the new vector for malware that targets “vibe coders”. LLMs tend to hallucinate libraries that don’t exist. Like, it’ll tell you to add, install, and use jjj_image_proc or whatever. The vibe coder will then get an error like “that library doesn’t exist” and "can’t call jjj_image_proc.process()`.
But you, a malicious user, could go and create a library named
jjj_image_proc
and give it a function namedprocess
. Vibe coders will then pull down and run your arbitrary code, and that’s kind of game over for them.You’d just need to find some commonly hallucinated library names
jjjalljs@ttrpg.networkto Ask Lemmy@lemmy.world•You can guarantee a random 10% of the world population all basic human needs, but you have to sacrifice a finger every time you make that deal; how many people will you help?141·1 day agoDo the needs stay satisfied, or is it going to be like 2 years later we have billionaires and starvation again?
I used a lot of mods, but I don’t remember all of them right now
“Natural growth and decay” I think was the one I got for stats, because I didn’t want to deal with the original’s insane leveling system. It was pretty good, but had some bugs. Once you got money to pay for training, the wheels fell off because you could rocket up all your skills and stats.
Once you have the skills for Frenzy100 and a spear, you can get unlimited money by taking out the guards that carry ebony weapons. Ok, that kind of wackiness is a little charming.
I also got a mod so NPCs had more money, because hitting every merchant in town and advancing time so they refresh is really tedious.
Oh, and I got one so Magicka regenerates, because constantly sleeping or chugging potions is tedious.
And one so you can have up to 12 marks saved.
If you have any recs let me know
You know, I replayed it recently (with OpenMW) and for 2002 yes, but by more modern standards not really, not for me. The leveling system is really bad. The combat system is an awful mix of dice rolls and action, where neither is satisfying. Movement is glacial and it takes a long time to either level speed or get mark/recall. NPC interaction is minimal.
It certainly has a lot of cool stuff in it. Spellcrafting is cool (if janky). Enchanting was like spellcrafting, but better. Alchemy can get bonkers. The world is huge, and because it was less level-scaling and procedural-generation you sometimes could find really interesting things. Like breaking into a room in the fighter’s guild and finding a full set of glass armor. Super cool. Of course, the illusion of a believable world immediately shatters when you walk right out wearing the stolen armor and no one reacts.
So, yes and no. Amazing, for 2002. But also kind of limited, and sometimes kind of bad, and they haven’t really reached new heights in the past 23+ years. All of their games handle stealth badly. They all handle damage badly. There’s just not two decades of improvement by them.
The more I play Bethesda games the more I realize they’re not actually good. Fun sometimes, but also kind of bad.
Sometimes you do. Like monologue. Monogamy. Hm but I guess the root isn’t a whole word in those cases.