Outer Wilds’ ending was, to me, a beautiful meditation on confronting loss, the ending of things, and coming to peace with it.
Shadowbringers was along a similar theme. It was interesting emphasizing with Emet, and yet still realizing he’s wrong (“cool motive, still interdimensional genocide”). It was a combination of feeling unbearably sad for him, and yet thankful for stopping him. Also, seeing Ardbert during the camera pan in the Crystarium at the end.
Endwalker’s final walk had to have been designed in a lab to generate waterworks. What an experience.
My reaction to both The Dying Gasp and Seat of Sacrifice fights was “Can’t I feel good about winning just once?” and then speaking to Seto at the end was full on waterworks.
I was just about to mention exactly these games!
Outer Wilds’ ending was, to me, a beautiful meditation on confronting loss, the ending of things, and coming to peace with it.
Shadowbringers was along a similar theme. It was interesting emphasizing with Emet, and yet still realizing he’s wrong (“cool motive, still interdimensional genocide”). It was a combination of feeling unbearably sad for him, and yet thankful for stopping him. Also, seeing Ardbert during the camera pan in the Crystarium at the end.
Endwalker’s final walk had to have been designed in a lab to generate waterworks. What an experience.
My reaction to both The Dying Gasp and Seat of Sacrifice fights was “Can’t I feel good about winning just once?” and then speaking to Seto at the end was full on waterworks.